

We're very fortunate, then, that this ten-year saga is punctuated by a Final Fantasy title that goes a long way in restoring our faith in the franchise. Now that Square Enix's massive marketing machine has stopped pumping out a new trailer every ten minutes, and fans finally have the game in their hands, it's almost like the end of an era. 30 years of history weighs on the shoulders of Final Fantasy XV, and that's no easy weight to carry – especially when this latest entry has been in and out of various development cycles for a decade.Īt times, the wait has been nothing but a detriment to the franchise's already bruised reputation, but now that it's over, it feels as though the property can breathe a sigh of relief. It still has its legions of fans – there's no doubt about that – but the brand has been damaged by numerous titles that lack the heart and soul that was once so important to the series' identity. Final Fantasy XV is not the return to the series' roots that so many have been yearning for, but it's still an experience that resonates with one of the property's core elements: adventure.įor years now, Final Fantasy as a whole has been struggling to stay as relevant to the gaming sphere as it once was. Already, the game's flawed cast is more relatable and endearing than any melodramatic character that the divisive Final Fantasy XIII introduced. And Prompto, the only party member not of high social standing, can seem like a total wimp. Burly bodyguard Gladio can be frustratingly abrasive. Brains of the operation Ignis can sound like an overdone parody of an Englishman. Lead character Noctis can be stubborn, moody, and lazy. Other times, they don't want to drive at night and seek shelter around a nearby campfire, where they look over photographs and recall their journey so far. Sometimes, they get out and kill monsters. Final Fantasy XV is mostly a game about four guys driving around in a car.
